I would like to give my 2 cents about the maps in Battlefield 3. So basically I want to give a detailed look to the maps that are in Battlefield 3 BF3 for short. I will do a map at a time so I don’t burn myself out talking about it, well just want to stop writing and just go play on the map.
The first map I would like to discuss is Operation Metro.
So let’s just jump on in to the map. Operation Metro places the two teams, the United States and the Russians, in Paris France. This map also was the map featured in the Alpha and in the Beta. Keep in mind that the description that DICE gives for all the maps is that “All maps will feature all game types”. Meaning Conquest, Conquest 64, Squad Rush and Team Death match. Know I have only played Rush during the Beta, and I have to admit that it was a blast. But after the release of the full game you are able to play all the other game modes, this map is so much better. Right know I’ve been playing Conquest 64, and this in my opinion make this map so much more fun to play. The map lay out is very unique in design and I have to hand it to the map DEV team on a fantastic map layout. During the Rush game mode. The US is the Attacking Team and the RU is the Defending Team. The first set of MCOM’s are set in a nice scenic park what looks to me outside of a bustling Paris. This to me is what sold me on the Frostbite 2 Engine. I started on the US team, and you first see the trees swaying the grass and the bushes on in unison. The lighting is so awesome and how that it affects your vision from running into the sun or away from the sun. Then the next sensation is the sound. Oh My Goodness. The sound in this game is in another world. You here bullets cracking past you ambient sound in the back ground. The first real sound that made me say wow was a grenade going off next to me. You know I have never heard or felt a grenade go off. This made me feel like that I did. The soldiers movements are so smooth and will animated it feels like it could be you out there in Paris. I mean you don’t just jump over a bolder or a hand realign. You hurdle it. So like I stated before, the first set of MCOM’s are positioned outside in this park. Once the US team destroys this there is a brief lull, a couple of seconds. Then you see 3 rockets come down in the rear of the RU Deployment location for the first MCOM’s. These rockets stick the ground and the whole ground shakes. (Another great perk of the Frostbite 2 engine) This opens up 2 access holes for the US to attach the second set of MCOM stations. This access holes left from the rocket explosions lead into the beautiful subway station under the busy Paris streets. The first time playing at this point in the game I took notice to the ceiling of the subway station, you can tell that there tiled and the lighting engine shows the shimmering of the light bounce off of them. Here you have a couple crush subway cars some not crushed. You know I don’t recall seeing much in this section that was able to be destroyed except some internal walls. Once the US team destroys the MCOM stations the move to the next level, which is a floor above. Here you have like the entrance from the streets to the subway turnstiles. On this section of the rush contest you see little bit more of the frostbite 2 destructions features. Walls get shredded. There is a lot of cover for both sides of the battlefield here as well. The next section is in the streets of Paris’s Business District. Here you can see big buildings, and the damage that will happen to those big buildings. All in all for the rush I think this was a fantastic way for DICE to show case the features in the Beta and to really carry it through to the full release.
Operation Metro Conquest. Ok so I thought that Rush on this map was cool during the Beta, until I got to play the conquest game mode in the full release. Conquest on this map utilizes 3 Flag capture areas. Flag Alpha is called the Café, and it is located on in the streets of Paris just outside the entrance of the subway station. From my opinion this Flag is always captured by the RU’s do to the fact that it is the first flag next to the RU deployment spawn. The next flag capture area is Bravo I want to say it is labeled has the terminal. This flag is positioned just at the top of the escalators in the subway station. This flag in my mind is the turning point to winning the match. If you team can hold this position, your team will win. The last flag Charlie is labeled the Platform. This flag is positioned at the last platform in the where you would get on the subway train underground. This flag is the closest flag to the US deployment area. Going back to the Bravo Flag, this is where you will find almost all the fighting in this conquest battle. There are really to major spots. The first escalators and the side stairwell. I personally go for the side stairs. Because if you have a good group of guys or gals you can hold this stairs and push to the flag or use the flank to the hallway on the right that will put you out behind the Bravo flag in a good position to stage an attack on the Alpha flag. From the RU view I think the all you would have to do is hold Bravo until the round is over and you will have a win.
All in all I do like the design of the map. The level of detail is great and the battles that go on here are fantastic. This map is a fast paced, high scoring map. Communication with the team or your squad is a must to overtake the stalemates that happen at Bravo.
Please let me know what you think of this post. And there will be more on the other maps in later posts.
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